Showing posts with label end of semester; culture; digital culture;. Show all posts
Showing posts with label end of semester; culture; digital culture;. Show all posts

Wednesday, December 18, 2013

Digital Culture and Literary Studies

Moby-Dick as a Paragon of the Literary Side of Digital Culture.

The humanities are about the expressions of the tensions and realities of human life. In the digital age, literature introduces us to the key tensions of living in and making sense of a wired world. The challenges of the digital age are not different from those of previous generations except they are being applied to rapidly advancing technology. Moby-Dick is a worthy text for the mediation of digital and literary themes because of its commentary on the tensions of human life. 

The debate over the creation and classification of content is a major debate of the digital age. The digital age has introduced tools such as Diigo, Pinterest, and Storify for classifying and sorting out information, but the idea of categorizing as a means of understanding is nothing new. In his chapter on “Cetology” in Moby-Dick, Ishmael attempts to introduce readers to the variety of whales that live in the ocean and their place in the animal world. His use of literary terms such as “folio” and “quarto” for classifying whales by size brings up the question of how we classify literature in general (Melville 119). Moby-Dick in itself is an interesting text because it is difficult to label as either a novel or an encyclopedia or a memoir because it breaks or bends the rules of each of these genres in some ways. Classifying Moby-Dick is one thing, but classifying digital content can be another fish entirely. However, understanding how literature is classified offers good perspective for understanding the nature of the other: if you know what something is, you know what to do with it and how it works. If something is a combination of genres, you may identify it by its different components. 

Kaylee analyzed the travel industry in the digital age. Moby-Dick, Kaylee remarks, is Ishmael's travel narrative.   Another way Moby-Dick can be seen as a travel narrative for the journey of navigating an ocean of information on a search for a specific goal or experience. Just like in the tourism industry, Ishmael brings together lots of information to create a journey for the reader, evaluating best and worst sources and ideas to sell his experience. Kelsey focused on the role of metadata for her research project. Analyzing metadata works for making sense of massive amounts of information to find meanings and interpretations. This sort of information can be put to good use. Kayla Swan, who focused on online citizen journalism, saw Ishmael as the ultimate citizen reporter, faced with questions on the ethics of sharing the story of the Pequod and the responsibility to help readers understand the situation he observed. 

Another context for the study of literature in the digital age is in terms of the role of mythology. Mythology is nothing new, but today's modern myths of movie franchises and fandoms are perpetuated online through digital culture, and the popularity of the mass media is faced every day by individual students. Moby-Dick has its own mythology in popular and academic culture, but in addition to this it is a metaphor for the role of mythology: the White Whale is the ultimate myth, Ahab is the ultimate believer in this myth; and Ishmael questions a lot of what he sees on the ship and in the mythology of whaling. Every individual within a mythology interprets a myth's symbols and their functions differently, as Ahab's officers question the symbols of the dubloon (385-89). Furthermore, every individual defines mythology differently, and they use it and remix it at will: online content proliferates and remixes copyrighted material regardless of restrictions. As Ishmael observes of whales, and perhaps of humankind's ideas, one man's loose fish is another's fast fish (354). 

Finally, evaluating the tensions of literary and digital cultures requires entering the conversation online. The conversation is as old as time itself, but the medium is new and it is in a lot of different ways to a lot of different people, not just scholars. Studying digital culture in the context of literature allows students to see their ideas as a means to participation as well as an end to self-expression.

Embracing the Creative Mode of Literary Studies Through Remix

For the optimal study of literature in the digital age, I propose an approach based on remixing and remaking the content of original texts and analyzing such re-creations of studied texts. The purpose of this approach is to allow students to have broader perspectives of literary texts other than those discussed in a formal classroom or scholarly setting. One of the main difficulties of the age we live in is being able to identify different perspectives and negotiate them. Placing a text in a different format can allow for different understandings of the text than otherwise possible. The curriculum of a literary course can be broadened to include re-tellings and adaptations of original texts, including dramatized adaptations as well as children's literature, recreation in a new genre, and remixed online content. Recall that some of the first popular novels of the eighteenth century, including Pamela and Camilla, were written in epistolary form. Frankenstein's frame story is a series of letters of a sea captain to his sister in England, in which he encloses the main story. Some passages in classic literature, as in the the books of Psalms and Isaiah in the King James Bible or Ahab's monologues in Moby-Dick, can be rewritten as poetry, and rewriting prose passages as verse can isolate words, rhythms, and other aspects of the passage that allow for consideration of the text as poetry.

 In a course based on remixed content from classic literature, students will also be encouraged to find, create, and share online remixed content such as memes, blogs, videos, and pop songs or raps. These different media allow for different perspectives of the original texts and enhance their studies. Epistolary literature or dialouge can be rewritten as a series of tweets on Twitter or status updates on Facebook. A course based on the remixing of classic texts will emphasize both the creative and academic aspects of literary studies. Allowing students to create their own content gives them a sense of empowerment, allows them to share their perspective about the content in question, and gives them a personal bond with the course material. 

Traditional academic scholarship will neither be disregarded nor held up as the sole standard for literary understanding, but both approaches will be emphasized as a medium for finding meanings within texts. A course based on remixing classic literary texts is meant to allow students to think about literature in terms of its complexity and the relevance of its ideas in today's world.

Digital Culture: Reflections and Course Adjustments


I have come to understand digital culture as something to be embraced for the good. I have always been very apprehensive of digital culture, because, you know, the horror stories. I only joined this class because A) Dr. Burton and 2) Moby-Dick, which, surprisingly, I enjoyed. I also thought being able to say I've read Moby-Dick would be pretty cool--it's just different. It seemed to bring out my inner child a little, comparing Ishmael's cetology to modern marine biology. I thought I would do my final project on something more literary or critical. And I think Ishmael is cool--a bit pigheaded, but cool. It was kind of scary to realize that I might not have anything else to draw me to the course.

But then I realized that everything about this course was interconnected with my life, not just my social life on facebook but my entertainment and tastes in humor, and also how I communicate with people. I got a new phone that is a touch-screen, which I was kind of excited about and am still getting used to, and it would be a smart phone if my family had a data plan, which I am a little more open to now. I have joined Twitter and Google +, and I have gotten into the habit of sharing mini-reviews of shows and movies on all these platforms--in short, i am a lot more responsive online. I also wrote my entire term paper on Google Docs--just to take my writing to the next level.  

I learned what curation is, but in curating news articles about the entertainment biz I felt like I was only scratching the surface and had to go beyond the curation platforms--onto blogs and twitter--to see what was really going on. In fact, when I needed source material for my project, links posted on twitter that got me connected to the right material and the right people (also paying attention when you're just browsing online--that's how I found a very helpful BuzzFeed article).  

So I learned to be curious and to follow my instinct to explore. True, it depends on the activity, but when it counts, it counts big. I also learned how to get better social proof from people who wrote these articles. In terms of where I was with Dr. Burton's Shakespeare class and now, I have improved a lot on some digital topics. I have also changed my views about video games, enough to the point where I am open to playing them. For the moment, I am more drawn to video games with content I relate to, such as the Moby Dick video game we found or the Dr. Who game on the Google Doodle for the 50th Anniversary.

Going into this course, I expected that the digital tools and topics would be difficult to understand, and they were. But it got easier when I realized that I could embrace digital tools to explore what I love. What really helped was seeing Skye in "Agents of S.H.I.E.L.D." talking about collaboration and hacktivism, which ideas I recognized from our lectures. Having the potential to connect with people who care about what I care about through social media is exciting. What makes us embrace the digital is the personal. For instance, I have only seen bits and pieces of Dr. Who, but I consider myself a Whovian because, according to a Whovian friend, I know everything I need to know about the series without having actually watched it. This happened because the tropes are commonly shared through memes and other online content posted by my friends--they converted me. This was my rationale behind my argument about fandoms for my term paper. And if fandoms can spread like that--just through the sharing of remixed content--imagine how this impacts missionary work, like Kelsey studied in her project. No wonder the Church is going digital!

Digital culture is a lot more all-encompassing than I thought it was. It is kind of like the oceanic world that Ishmael explores in Moby-Dick: it gives us a perspective for everything in life. Of course, that is what digital culture is in its nature: it is designed to describe, sell, and share anything you want. It allows you to share your vision with others.

In spite of its distractions and dangers, digital culture has a lot of potential for good. It can help us to understand our own culture. Armed with that understanding, or just with the intention to help, we can reach out to other people online. I was very impressed with Kristen's project about early returned missionaries, because I have several friends who, for individual reasons, had to come home early, and for one or two of them it was very hard. I feel better that someone cares about these people and wants to make a difference for them. One of the reasons I explored fandom was because, ever since Harry Potter, I feel like fandom has brought me closer to other people, particularly family and friends. I was introduced to the Marvel fandom by a set of roommates I was very close to, and those films brought meaning into my life at a time when I was struggling.

So what it boils down to is that digital culture is a good thing as long as we use it for good within reasonable limits, and society has embraced it to the point where we cannot live without technology, so we have to learn to use it to our advantage in order to remain a part of society. And as some successful online stars as Stephanie Nielson have shown, if we use technology right we can end up giving back to the digital world and advocating for something we care about. If I could choose a different final project, for instance, I would create an online petition for Disney to bring back all of its animated tv shows from the 90s and early 2000s (follow this link to your childhood). I should probably do that anyway.  This class showed me that I can do anything. Especially when I can find other people who care about the same things I do.

IT PAYS TO BE SAVVY!